Our topic for February is what we call Dimensions of Gaming. These are three subtopics used to collectively categorize the intended audience for a game. This month we will cover Scalability, which is how well a game plays over the entire range of its suggested player counts. We will also cover Game Length, which is the expected duration of a game and how game design can maximize the experience of the players by using this time effectively.
This week we are examining Complexity, which can be defined as the cognitive burden expected of players over the course of a game. The span of Complexity encompasses the entirety of a game from rules to mechanics and layout to player decision trees. The key areas of complexity in game design is striving for a high depth to complexity ratio and the playing value created through emergent gameplay.
The level of complexity in a game can be evaluated using several methods. The first is by using game weight, a subject Matt covered in December. The method most relevant to game design is by comparing the complexity of a game to its strategic depth. Strategic depth is the advanced strategy and intricacies presented to players as they gain experience and progress through the learning curve of a game.