Our monthly topic for April is Approachability, a concept so important that we’ve spent the last few months laying the ground work. In February, we covered Utility and how game design can expand the situations in which a game can be played. In March, we looked at methods to improve teachability in games.
So what is approachability and how does it relate to game design? To put it simply, Approachability emerges by removing the barriers of entry for new players.
The Uncertainty Gap
Board games can be an unfamiliar medium to convey information. For a new person to the hobby it can be downright overwhelming to see a table full of cards, tiles, icons, charts and maps.
We’ll call this initial response to stimuli in any game “the uncertainty gap”. This gap represents a player’s aversion to attempting the game, the cognitive burden of the player during the game and the general level of anxiety a person experiences while progressing the learning curve of an activity.