“I’d like to collect on a debt on behalf of your readers. You’re overdue for a mailbag.”
-Eric
“If you’re looking for something to do over the holidays, maybe you could get around to publishing some of those emails.”
-Alex’s To-Do List
“Mailbag, Mailbag, Mailbag”
-Aaron
“While visiting my parents over the holidays, I spent a considerable amount of time trying to wrangle together a game of my new copy of Terraforming Mars. Finally, we sat down to play after dinner one evening.
I loved every second of it. Sadly, nobody else enjoyed it and they’ll likely never want to play again.
I’m thankful I was raised by non-gamers, but what is the best way to break the news to my parents that I was adopted?”
-Rob
Games Precipice: There is always one of these in every batch of emails we get.
BFIG! I didn’t make it this year but I went in 2014 and 2015. Most of the games I’ve seen in the past were fun lighter family games and party games instead of the mid-heavy Euro [that you’re designing]. What was it like exhibiting for that audience?
-Connor
Our Favorite Articles of 2016
Worker Placement – Observations & Innovations
Mid-Game Structures – Player Interaction
Mechanic Archetypes – Pool Builders
Pool Builders – The Algae of Game Mechanics
Game Design Analysis – Keyflower
Top 3 “New to Us” Games of 2016
Alex: 1. Mississippi Queen, 2. Lifeboats, 3. Tobago
Alex: To add some context, I probably played more new games in 2016 than any of the last ten years. I was fortunate to be able to try out many of the popular 2016 titles and I think it was very strong year. Despite that, 2016 was a year where revisiting the past was a top priority and two of my top three were a blast from the past.
My favorite gaming moments of 2016 were the opportunities to catch-up on my list of elusive games that “I’ve always wanted to play, that got away”. Tobago was a game that I almost added to my collection after it came out probably two dozen times (but never did) and now is hard to track down almost eight years later. I think it’s an incredibly clever design with an unusual set of mechanics that players use to reach an interesting objective.
Mississippi Queen and Lifeboats were two of the last few games from the 90’s on that list. Mississippi Queen has such a wonderfully nostalgic feel to racing games that has aged very well. Lifeboats falls into one of my favorite styles of negotiation games – where extremely dire circumstances dictate fascinating social dynamics.