This month we are examining three types of game balance and how creators implement these types into game design. This week we’ll look at Internal Balance; the opportunity cost between available options on a player’s turn. Internal balance covers objects such as locations for worker placement or a player’s upgrade decisions using a tech tree.
A primary concern of game designers is to ensure a game has strong replay value and provides a varied experience each time it reaches the table. Internal Balance increases the longevity of games by eliminating false decisions and regulating dominant strategies.