This month we have been exploring Dimensions of Gaming, which are criteria such as player count and game complexity frequently used before a purchase to determine if a game is right for you. This week we are looking at game length, the time commitment needed in order to reach completion.
Games are frequently categorized by their length. Short games are sometimes considered fillers and sandwiched between two longer and more immersive games. Every game carries with it an expectation as game designers have a responsibility to maximize the experience of their players. This includes prioritizing an investment with true value: a player’s time.
Game design should focus less on the duration of a game and more on how much a person gains from playing it, better described as time value. All things considered, if a game can deliver the same experience in a shorter amount of time it will be played more often, receive more attention and garner greater commercial success.